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Game Concepts

As Game Designers, it is our job to create interesting, enjoyable, and innovative games. Here are a few of our recent musings.

Home | Game Concepts | Channon Absomtua | Jason Forney | Brian Handley

Plague Bringer - A Love Story

By Brian Handley

After coming in contact with toxic waste, Rudy becomes a walking factory for every disease known to man. As he wonders town trying to win back the heart of his ex-girlfriend Sasha, he inadvertently makes everyone around him violently ill, and eventually people start dying. Unfortunately, Rudy does not realize this.

Plague Bringer - A Love Story is an Action/Adventure title that takes place in a town that is a perfect representation of 1950’s Suburbia. However, it will not be as family-friendly. In the style of cult horror films such ass Shaun of the Dead and the Evil Dead series, the environment around Rudy will gradually become quite gory, but it will be done in a manor that will make the player laugh (the key word here is camp). The first portion of the game will be mission based; Rudy will travel across town performing various tasks attempting to earn Sasha’s heart. As he does so, people around him will grow ill, and eventually, it will be discovered that Rudy is the source of the outbreak. At this point, the game will change to an Action Platformer in the truest sense of the word - Rudy will be attacked by the townspeople, and he will have to fight them off while trying to find Sasha. As Rudy gains experience in combat, he will be able to use the sickness that he produces as a weapon (poisoning enemies, creating barriers, and eventually creating zombies, just to name a few of its applications). Plague Bringer - A Love Story will be played on the XBOX or Playstation 2.

 

SharpShooter: The Activist

By Chanon Absomtua

A story driven hybrid of RPG, Strategy, and Adventure, players will travel through a three-dimensional world based on real-life locations. There will be multiple endings to enhance replay value. SharpShoter: The Activist will be played on the Nintendo GameCube, or Sony Playstation 2.

Players will assume the roll of Paula Hunter, a 21 years old Japanese-American photographer that has been unemployed for the last two years after her graduation from the University of Kikoki in Japan. One day while Paula is taking pictures of animals that are in a public park, when a mysterious man comes up to her and offers her a job, saying that it's pay very well. Paula thinks for a minute, and decides to accept his offer. The mysterious man then asks Paula to prove her skill as a photographer by taking four pictures of animals that are in the public park. After Paula takes pictures, he then critiques them. No matter how bad they look, he still gives her the job. Then the story begins.

 

 

Secrets of the Ninja

By JasonForney

 

The game that I would like to design would be a stealth action, story driven game. The game title will be Secrets of the Ninja. This game will be massively multi-player with on-line capability, and with state of the art artificial intelligence. This game will be unique in that the player can interact with almost anything in multiple ways, these items will make up the weapons. The platform will be for the Play Station 2.

 


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